Post Scriptum: Supporter Edition Upgrade Download] [serial number] - What You Need to Know Before Yo
- kienistfistmicmai
- Aug 13, 2023
- 2 min read
The game has some visual glitches on resolutions higher than 720p, but unofficial fixes could help alleviate the problem, as the game was originally designed for the PlayStation 3's Cell processor, this port incorrectly processes all game logic on a single thread, the engine's resource management could also be broken, leaving the CPU and GPU to be underutilized. [1]
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In terms of customising the look of the game, that's your lot - and it's a desperately poor showing. Based on Unreal Engine 4, you'd expect there to be a range of tweakables available out of the box, simply based on the inherently scalable nature of the engine and its effects - but there's nothing here to write home about. Even basics such as anti-aliasing quality, texture filtering, motion blur toggles, ambient occlusion and such are all absent. Unreal Engine 4 also features support for hardware-accelerated ray tracing and Nvidia DLSS - great features that PC could have stood to benefit from, but Square-Enix chose not to implement them here. Even resolution selectables are lacklustre, with no support for ultrawide resolutions in a game that could have look fantastic with that feature. The limits here are baffling and there are questions to answer here - especially with Square-Enix increasing prices on the game.
#160: Using the Morse code, prepare a message which will be played after pushing a button. Provide a cheat sheet for the code and remember to let players play it again on demand!
#189 (HARDCORE): Use the binary code to hide a message. Provide a cheat sheet, but do not separate each letter in the code. One long sequence of 0s and 1s will be extremely challenging!
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